![]() Monster of the Day Reddit Discussion - Vertraag.If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead. Healing actions also remove 4 harmful Stacks ( Bleed, Wound, Blind, Tether). Recover Health equal to 200% the amount of Mana regenerated. (Multi-Target-Heals apply one random Buff to each target)įor every 40 Mana regenerated, gain a Charge stack. Healing actions apply two random Buffs to the target. When this Monster applies a Buff, it gains a Charge stack.Īt the end of its turn, this Monster gains an Age stack. Additional stacks are only half as strong.Īura: All Charge stacks in the party are 33% stronger.Īura: Ancients and Monsters with Aging start combat with an Age stack.Īura: Glory (Buff) also increases non-Critical damage by 15%.Īura: Whenever a Monster in the party gains a non- Channel Buff, 15% chance they also gain Channel.Īura: Every Monster in the party deals 1% increased damage for each Buff on it.Īt the beginning of your turn, a random Monster in the party gains Barrier (Buff). Additional stacks are only half as strong.Īura: Channel (Buff) can be stacked two additional times. Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health.Īura: Sorcery (Buff) can be stacked two additional times. Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%. Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed. You can obtain its egg by achieving a 5-star rating and only once per playthrough. ![]() Vertraag is a super Champion Monster in the Mystical Workshop. Each was given a clue that, when put together, told them that they needed to go to the Tree of Evolution in order to unleash the power of their Spectral Familiars, which led to the creation of the Monster Sanctuary. For instance, each of the four original Spectral Keepers was independently visited by Vertraag on the same day, at the exact same time. Manifestations of Vertraag have appeared to several important people in the history of our world, as well as to some Monster Keepers of particular renown. Vertraag is said to be a deity who's always scheming and working to fulfill some millennia-spanning plan, no mere mortal possibly being able to discern his end goals. Vertraag is the name of a powerful god of time, although the Vertraag that some Monster Keepers claim to have encountered was perhaps just an avatar of Vertraag that has manifested in our world for unknown reasons. He appeared within Monster Sanctuary, while Mogwai appeared within Siralim Ultimate. Right now i'm working on completing the realm projects and other projects.Vertraag is one half of a crossover with the Siralim series. Originally posted by Firlefanz:I assume you are still comparatively early in the game.Īs you progress, your team will likely change drastically, so don't grow too attached to your current setup and be open to experimentation. It grants a creature the Synthesis trait, which gives your creatures 30% of their highest stat whenever they gain a minion.Īs you progress, your team will likely change drastically, so don't grow too attached to your current setup and be open to experimentation. Should you, by any chance, run into the Discarded Blood trait material, it can greatly empower your team. ![]() Be sure to bring the Recharge spell with it. Necromancer absolutely hates Dragon Queen, so be sure to bring a Phase Knight.Īs for spells, Summon Horde is one of the best summon spells in the game (also available from the start), but suffers from a low amount of maximum charges. Hounds are creatures largely centered around the Dire Wolves minion, so they have a bit of synergy with Necromancer. Other Liches may be interesting for you too, be sure to give them a look as well. Lich Necromancer (realm depth 90 onwards) makes charge management for summon spells trivial. You can fuse both of them into one creature and let your whole team benefit from summon spells that normally would've only targeted the caster. Necro Grimoire (realm depth 30 onwards) and Mercurial Slime (realm depth 15 onwards) help greatly with that. One should look for passive minion gains and automatic summon spell casts, so your creatures can spend their turns attacking the enemy. I assume you are still comparatively early in the game.Įarly-game Necromancers benefit from focusing on building their army of minions as fast as possible to maximize their perk bonuses (way easier to do late-game). ![]()
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